Rubik: learn the method
A planned AI tutor that explains why a cube move works, breaks algorithms into manageable steps, and adapts explanations to the learner’s experience.
About EzApp
EzApp is a small, founder-led mobile product studio that grew out of independent app development. Its portfolio spans board games, cube puzzles, solitaire, and music practice on iOS and Android. The studio’s direction is to build AI-enabled applications that help people learn by doing, starting with guidance inside products already available to players.
EzApp is the studio’s website brand at ezapp.dev. Existing app listings may use the publisher name EzHub. The product links below connect this website to those listings. Founded and run by an indie developer, the studio keeps product development and support close to the people using its apps.
For product questions, feedback, or collaboration, email the studio.
support@ezapp.devWhen someone gets stuck in a puzzle or game, a useful explanation should be available right where the question arises. Our vision is to make everyday apps more responsive to what people are trying to learn: explain a difficult step, answer a follow-up question, and help them make the next decision with greater confidence.
We plan to start with focused learning features in the existing portfolio, evaluate whether they help players understand and progress, and use those lessons to shape future AI-enabled apps. Clear explanations, reliable guidance, and simple mobile experiences will guide that work.
Claude supports the studio’s research into AI features for existing and future products. The focus is practical: help a player understand a cube algorithm, reason through a card-game decision, or learn from a Gomoku position. The planned API integrations would bring those explanations into the apps, grounded in each game’s rules and available engine analysis.
From an on-device Gomoku opponent to step-by-step cube solutions and playable musical instruments, each app focuses on a specific experience. Follow the store links for release information and availability.
Champion-grade five in a row engine plus five classic board games - Othello, Checkers, Nine Men’s Morris, Cờ Gánh, and Suika Stones. 100% offline.
Nine sampled instruments - piano, drums, guitar, kalimba, handpan, violin, xylophone, guzheng and accordion - plus a percussion band, an orchestra to conduct, 100 songs taught note by note, and a song maker. Fully offline.
Scan your cube and get the shortest step-by-step solution - from 2×2 up to 10×10 - plus a 3D simulator, timer with WCA notation, and pattern library.
Rubik’s cubes, Pyraminx, Megaminx, Skewb, Snake, Mirror and dozens more twisty puzzles - with smooth 3D controls, timers, and leaderboards.
125 solitaire games - Klondike, Spider, FreeCell, Pyramid and more - with deals a solver has already won, a built-in solver that shows the winning line from the cards on your table, a daily challenge, and 29 card decks. Plays offline.
Need help with an app? Visit our support page for contact details and links to individual app policies.
What comes next · AI roadmap
Our next focus is AI-assisted learning: helpful explanations based on what you are doing inside an app. Starting with our existing games, we plan to make it easier to ask questions, understand your choices, and build skills as you play.
A planned AI tutor that explains why a cube move works, breaks algorithms into manageable steps, and adapts explanations to the learner’s experience.
Planned contextual guidance that explains legal moves, compares possible choices, and helps players understand a strategy instead of following a hint blindly.
A planned coach that turns board positions and engine analysis into approachable explanations of threats, defensive moves, and missed opportunities.
A useful coach should understand the position in front of you and explain it at your level. Our research explores Claude alongside game rules and engine analysis, with a focus on accurate explanations and guidance that beginners can put into practice.
These features are planned and are not included in the current releases. The goal is optional online coaching alongside the existing gameplay. Availability, connectivity requirements, and data handling will be documented before any AI feature launches.