Rubik: learn the method
A planned AI tutor that explains why a cube move works, breaks algorithms into manageable steps, and adapts explanations to the learner’s experience.
Independent mobile product studio
Games and creative apps for iOS and Android, built for hands-on discovery. We're bringing our indie development experience to a new direction: AI guidance that helps you learn as you play.
Our apps
5 and counting
A champion-grade engine in your pocket. Five rivals, world tournaments, puzzles - and five more classic board games. Fully offline.
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Nine sampled instruments - piano, drums, guitar, kalimba, handpan, violin, xylophone, guzheng and accordion - plus a percussion band, an orchestra to conduct, 100 songs taught note by note, and a song maker. Fully offline.
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Scan your cube and get the shortest step-by-step solution - from 2×2 up to 10×10 - plus a 3D simulator, timer with WCA notation, and pattern library.
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Rubik’s cubes, Pyraminx, Megaminx, Skewb, Snake, Mirror and dozens more twisty puzzles - with smooth 3D controls, timers, and leaderboards.
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125 solitaire games - Klondike, Spider, FreeCell, Pyramid and more - with deals a solver has already won, a built-in solver that shows the winning line from the cards on your table, a daily challenge, and 29 card decks. Plays offline.
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New apps and games are in the workshop. Check back soon - or say hello in the meantime.
What comes next · AI roadmap
Our next focus is AI-assisted learning: helpful explanations based on what you are doing inside an app. Starting with our existing games, we plan to make it easier to ask questions, understand your choices, and build skills as you play.
A planned AI tutor that explains why a cube move works, breaks algorithms into manageable steps, and adapts explanations to the learner’s experience.
Planned contextual guidance that explains legal moves, compares possible choices, and helps players understand a strategy instead of following a hint blindly.
A planned coach that turns board positions and engine analysis into approachable explanations of threats, defensive moves, and missed opportunities.
A useful coach should understand the position in front of you and explain it at your level. Our research explores Claude alongside game rules and engine analysis, with a focus on accurate explanations and guidance that beginners can put into practice.
These features are planned and are not included in the current releases. The goal is optional online coaching alongside the existing gameplay. Availability, connectivity requirements, and data handling will be documented before any AI feature launches.
Principles
01
Our offline games keep the core experience on your device. Planned online AI guidance will be optional, with connection requirements clearly explained.
02
Each product starts with its own mechanics: game engines, puzzle solvers, or playable instruments. Planned AI features build on that foundation to make learning easier.
03
Clear controls, useful explanations, and privacy information for each product. New AI features will explain what they do and what information they need before you use them.
Share a question, a problem, or something you would love to learn. Your feedback helps shape our apps and what comes next.
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